@startuml
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!define MATERIAL_G_TRANSLATE(_alias) ENTITY(rectangle,black,g_translate,_alias,MATERIAL G_TRANSLATE)
!define MATERIAL_G_TRANSLATE(_alias, _label) ENTITY(rectangle,black,g_translate,_label, _alias,MATERIAL G_TRANSLATE)
!define MATERIAL_G_TRANSLATE(_alias, _label, _shape) ENTITY(_shape,black,g_translate,_label, _alias,MATERIAL G_TRANSLATE)
!define MATERIAL_G_TRANSLATE(_alias, _label, _shape, _color) ENTITY(_shape,_color,g_translate,_label, _alias,MATERIAL G_TRANSLATE)
skinparam folderBackgroundColor<<MATERIAL G_TRANSLATE>> White
@enduml